by andyco » Fri Feb 04, 2011 1:07 pm
In lieu of reference of the "Current Time", Is there a way to reference either:
a) How much time has been spent in a given "session"?
for an STT this will be time in a given tournament.
or b) The time the last hand was played (id = 0 in live_table_table_history_stat)?
I could use this time to approximate the "current time"....
I play a lot of single table SnGs, so knowing the current length of the active session would allow me to back out the
current time from either of these values.
More Specifically/Simply -- looking for a way to have the "Current Time" stored as a HTPS Column or Variable;
I can then use that term in wider range of Variables and Stats (~described below)
--- to answer your longer question: "What am i trying to do...?" -----------
While playing MTTs, STTs and SnGs & developing custom HUD stats, over the last few months there has
been a few cases where being able to estimate
(remaining) length of Blind Level (mins and/or # hands)
# hands per level
# hands per hour
anticipating/predicting the next blind level (timing & magnitude)
BB-won/hour
Blind-off estimation given current stack size (# hands, # orbits, Blind Levels, ...)
I realize the cache will limit me to only an estimate of the current time. Even w/ this limitation, it should allow me a closer
approximation for some of these stats, (than predictions w/out any reference of time at all).
More Specifically/Simply -- looking for a way to have the "Current Time" stored as a HTPS Column or Variable;
I will then use that term in Variables and Stats (~described above). I am able to get 'stored' time values
(tourney start time, end time, date played... ), but that remains only 1 of the two data points i need to
measure/estimate the time at a given session/table/blind/# of hands/...
------- One example: Suppose you wanted estimate the Blind-off time (given a current stack size) ---------------------
measured in Hands (or time). i.e. How many hands could i expect to play (fold)
before my stack runs out. ... and roughly, how many mins would that be?
you can currently only approximate the linear estimation of based on the current (or last hand's) Blinds, Antes and Players
at the table. As you can imagine, this grossly over-estimates the # hands left because it doesn't factor in the increasing
blinds/antes. You can significantly improve this estimation with some assumptions on these key variables, but you must
be able to either
a) know how long you've spent in a given session/table/blind
(Hours:mins per current session, HH:MM per current/recent blind level, ...)
or b) count the Num hands you're playing per blind level (& which level you're on).
(cnt_hand of current blind level & per recent blind levels, ....)
please don't focus on too much on this particular example - i offer it as an example of one of the places i've run into this basic
interest in a "current time" constant. so i can make relative measurements and calculations. Surely the desire for players
to be able to track/produce stats relative to the "Last 15 mins" or "The Last 20 hands" has come up before (especially for
real-time or HUD stats).
If you can point me to the tools (& some examples of their use) that will allow me the closest approximation, i'll be able to better address
any future stats i may want/need to develop. (("feed a man; .... teach a man to fish; ...."))
i'm believe i understand the limitations which cache updating (or lack thereof) will impose on a "current" time... (This could make the
"Current Time" as old as the most recent cache refresh) i'm willing to invest the hours developing and testing
these time-based stats, even if/when i find out the accuracy doesn't allow me the insights to make them useful. but i need to
test this accuracy (& it's usefulness) before giving up....
thanx in advance