0% means a number of things...... 0/1 doesnt mean much but 0/9 does
100% means a number of things... 1/1 doesnt mean much but 7/7 does
100 is 3 charachters same as 9/9 so id like the more informative method of display available for the information (i dont use the / as a sperator obviously)
there are certain stats i find myself having to clarify sample with mouse over frequently, if i could have....
1 the option to display specific stats as x/x and never a percentage prior to the sample being at least a certain size (for example id start at double digits)
2 display only* 0% 100% values as fractions and a percentage for the rest of the potential values
*and i guess 66%/60%/50%/40%/33% are very frequently ambiguous and get moused over too ... so maybe this could to extend to percentages that are commonly present at multiple samples?
it could get a little complicated to define when a stat would be a fraction and when a stat would be a % but especially in identifying tendencies over small samples i think i would have my attention drawn to outliers i should be adjusting to more than it currently is
and to clarify, i dont want my entire hud as fractions, just a few isolated stats that i rarely have much sample on but then its all the more important that someones turn and river cbets jump out at me if its 5/5 and 5/5 instead of 100% and 100% when i dont have a very big sample on the player
closeley related would be the ability to fade or darken stats based on whether their sample is "relevant" as defined by the user
